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Showing posts with label diablo-like. Show all posts
Showing posts with label diablo-like. Show all posts

Monday, October 9, 2023

Dragonheir: Silent Gods Gameplay » The Advertisement Was A LIE

Dragonheir: Silent Gods Gameplay » The Advertisement Was A LIE

Hey there, fellow gamers! Today, I want to share my recent gaming experience with you all, particularly in a mobile game that has recently caught my attention "Dragonheir: Silent Gods." Now, before you get all excited, buckle up, because I've got a lot to spill about the game's intriguing world and, unfortunately, its not-so-honest marketing tactics.

First things first, let me introduce you to "Dragonheir: Silent Gods." It's a mobile game that I decided to play on my PC, expecting a fantastic and immersive experience. However, right off the bat, I found myself in a whirlwind of confusion. The advertisements for the game showed a Diablo-like action roleplaying game but the actual game was not.

As I delved deeper into the game, I realized that this problem was not unique to "Dragonheir: Silent Gods." Many mobile games employ similar tactics, tricking gamers into believing they are entering a world of unparalleled wonders. In reality, the experience often falls short, leaving players frustrated and disappointed.

The frustration stemming from false advertising led me to question the ethics behind such practices. Why do game developers resort to this? Is it a desperate attempt to boost their player base, or is there something more sinister at play? 

Despite these challenges, my journey in "Dragonheir: Silent Gods" wasn't all bad. The game did have its moments of enjoyment, especially when I focused on the actual gameplay rather than the unfulfilled promises. Exploring different in-game locations, battling enemies, and interacting with various characters provided glimpses of the immersive experience I had initially anticipated.

However, the lingering disappointment from false advertising served as a constant reminder of the pitfalls within the gaming industry. It highlighted the importance of transparency and honesty between developers and gamers. As players, we invest our time, energy, and sometimes money into these games, expecting an experience that aligns with what's being advertised. When these expectations are shattered, it leaves a bitter taste that's hard to wash away.

In conclusion, my adventure in "Dragonheir: Silent Gods" served as a stark reminder of the prevalence of false advertising in the gaming world. As gamers, we deserve better. We deserve transparency, honesty, and games that deliver on what they advertise. It’s time for the gaming industry to step up, prioritize the players, and build a relationship of trust that can withstand the test of time.

Saturday, October 7, 2023

Guild of Heroes Gameplay » The Game Froze

Guild of Heroes Gameplay » The Game Froze

Guild of Heroes Gameplay » The Game Froze

Hello fellow gamers. In my recent gameplay of Guild of Heroes, the game froze while I was chatting with a viewer. It was a bit frustrating, but let's talk about the game itself and some cool things I've discovered.

Guild of Heroes is a mobile game that's a lot like Diablo. You get to explore, fight monsters, and collect all sorts of cool stuff. One of the cool things about this game is that you can change class anytime by simply changing your weapon.

Listen for FREE! Last Wish: Introducing the Witcher » https://go.magik.ly/ml/1wbap/

In the game, you can also find and equip different weapons and armor. Sometimes, you'll get lucky and find rare items that make your character even more powerful. But be careful, there are also ads and in-game purchases that can be a bit annoying. I try to avoid spending real money in the game, so I just deal with the occasional ads.

One interesting feature is the autoplay option. It lets your character fight automatically, which is handy when you're tired or busy chatting with viewers. But it's not as fun as playing the game yourself. I like watching the battles, though.

Play for FREE! Guild of Heroes Adventure RPG » https://bstk.me/pjMDyis5G

I also talked a bit about my streaming setup, like using an emulator to play mobile games on my PC. It's a great way to share my gaming experiences with viewers. I'm not a fan of pay-to-win games, where you have to spend a lot of money to progress, so I prefer to play for free and enjoy the adventure.

So, that's a bit about my recent Guild of Heroes gameplay. I hope you enjoyed hearing about it, and if you're a fellow gamer, keep on gaming and having fun!

Sunday, October 1, 2023

Tower of Kalemonvo Gameplay • A Diablo 1 Style ARPG

Tower of Kalemonvo Gameplay • A Diablo 1 Style ARPG

Tower of Kalemonvo Gameplay • A Diablo 1 Style ARPG

Just recently, I decided to try out a game called "Tower of Kalemonvo," which is described as a Diablo-like action RPG. I've never played a Diablo game before, except for Diablo Immortal, but that doesn't really count as a proper Diablo experience, right?

As I launched the game, I noticed it had a simple title screen, which made me think of a comment from the developer of Firefall, who doesn't like simple title screens. Anyway, I decided to start the game and read the introduction, but the text was too small for me to read properly.

Last Wish: Introducing the Witcher

Character creation was straightforward, and I ended up as a sword and shield user. Then, it was off to the dungeons. I wished there was an option for WASD controls, especially for older gamers like me.

I explored the tower, destroyed barrels, and fought enemies, but I couldn't figure out how to use my skills. I had to manually click on enemies to attack them.

Despite defeating numerous enemies, I noticed a severe lack of loot. It felt disappointing for a game like this. Even after reaching the second floor, loot remained scarce, and the game sent me back to the beginning upon death, making dying quite punishing.

I encountered various enemies, but none of them seemed to drop any meaningful loot. It left me wondering about the point of playing a Diablo-like game without loot. I collected some items, but I wasn't sure what to do with them, as there was no option to sell them.

Fallout: Conspiracy, Cover-Up, and the Deceitful Case for the Atom Bomb

As I continued my exploration, the game's controls began to tire me, especially the point-and-click mechanics. I couldn't help but wish for simpler controls, like WASD movement.

Despite my frustrations, I couldn't help but find satisfaction in defeating enemies and collecting items, even though the loot was lacking. The game seemed to have potential, but the absence of proper loot left me somewhat unsatisfied.

In the end, I felt torn about my experience with "Tower of Kalemonvo." It had elements of a promising action RPG but fell short in delivering the satisfying loot-based gameplay I expected from a Diablo-like game.

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