Showing posts with label pc game. Show all posts
Showing posts with label pc game. Show all posts

Sunday, November 12, 2023

Call of Dragons PC Gameplay » My First Hour Playing The Game

Call of Dragons PC Gameplay » My First Hour Playing The Game

Call of Dragons PC Gameplay » My First Hour Playing The Game

I recently played Call of Dragons on my PC, and it was my first time playing the game. Right from the start, there was the usual tutorial, and a character named Mara was there to guide me through it.

In the early stages, I recruited my first hero and he was an Ice Mage. The first battle was against some Darklings that ended in victory. Following the tutorial, I built a base for Scouts. Scouts are needed to explore the surrounding game world.

A few moments later, I decided to head to the Silverstar Bazaar to buy some Dragonglass. However, it turned out to be a bit of a wild goose chase because none of the traders there had any Dragonglass for sale. It got interesting when I met a trader named Kella, who claimed she had Dragonglass but sadly, it was stolen from her. That added a twist to the story.

In the midst of all this, I got to open a Gold Chest multiple times and struck gold when I got a Legendary Hero. It felt like a major win, especially since it was still early in the game. 

As I progressed, I managed to level up my Settlement to Level 4, and it got upgraded to a Village. Progression was key, and after about 30 minutes of gameplay, I finally gave my account a name – Kabalyero. It gave a personal touch to the whole gaming experience.

Building and upgrading became a routine, and I used Speed Ups to reach Level 5. Joining an alliance named Dkmaster was a significant move, although I must admit, I'm not entirely sure what "Dkmaster" means in the game. It felt like a big decision when I moved my city to where the Dkmaster Alliance was located on the map. It added a strategic element to the gameplay.

The battles were still easy since I was battling Level 2 Darklings. A bit later, I learned about Talents from Mara. 

On the construction front, I added a few more buildings to my city, including the Knight Order, Hospital, and College of Order. Each building served a purpose, and it was satisfying to see my territory grow.

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Monday, October 16, 2023

Ragnarok Landverse Gameplay » Got Attacked In A PK Map

Ragnarok Landverse Gameplay » Got Attacked In A PK Map

Ragnarok Landverse Gameplay » Got Attacked In A PK Map

In my recent Ragnarok Landverse gameplay, I spent the entire hour wandering around Payon Field, battling Bigfoot in hopes of gaining experience points and monster loot boxes. The frustrating part was the low drop rate of these loot boxes. My character, a merchant, lacked healing skills, so I had to rely heavily on potions during battles. I mentioned the "Spear of Destiny," although such an item doesn't actually exist in the game.

The creature known as Bigfoot was a bit misleading; it looked more like a bear and didn't have particularly big feet. I wanted to explore Payon Field10, but upon entering, I realized it was a PK (Player Kill) map. I was swiftly attacked, leaving me with no choice but to retreat.

Grinding for experience points might be a fundamental aspect of the game, but it was far from exciting content, despite my sarcastic tone. During this time, my merchant's base level reached 40. However, this progress came at a cost. My wrist began to ache due to the continuous pointing and clicking required in the game. I've been using a mouse for gaming for over 20 years, but the strain was starting to take its toll.

During the gameplay, I allocated stat points to Luck, hoping it would improve my chances with loot drops. I had to take a few minutes' break to relieve the pain in my wrist. Afterward, I decided to return to the town of Alberta to purchase red potions from the supply store. These potions were crucial for my survival in battles, considering my character's lack of healing skills.

Managing my inventory became a priority, so I stored the weapons I obtained from the monster loot boxes in the Kafra storage. This allowed me to organize my items efficiently, ensuring I had the necessary equipment for future encounters.

Despite the challenges and frustrations, I continued my journey in Ragnarok Landverse, determined to overcome obstacles and improve my skills. The game's intricacies and the need for strategic thinking kept me engaged, even amidst the difficulties. As I pressed on, I hoped that my efforts would eventually lead to more successful adventures in the vast and challenging world of Ragnarok Landverse.

Saturday, October 14, 2023

Fractured Online Gameplay » Back In Tutorial Island Again

Fractured Online Gameplay » Back In Tutorial Island Again

Fractured Online Gameplay » Back In Tutorial Island Again

I just recently played Fractured Online again, a game that is currently in its early access stage. In my one hour in the game, I found myself exploring its world, completing quests, and interacting with various elements.

In the game, I went through the same tutorial as before and it guided me through basic tasks like gathering materials such as branches and stones. These resources seemed abundant, scattered around the game world. The mechanics were straightforward, requiring me to click on items to collect them.

During my exploration, I encountered different creatures, including wolves and spiders. Wolves, while not overly challenging, provided a combat experience as I engaged with them. Spiders, on the other hand, were different.

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I also came across non-player characters (NPCs) in the game. One NPC was a market vendor. However, there was an NPC who had a setup outdoors.

The game's user interface allowed me to manage my character's abilities and skills. I could create ability presets, though I didn't delve deep into this feature during my playthrough. The game provided a variety of skills and abilities to explore.

While playing, I had the opportunity to engage in combat, primarily against wolves. The combat system was relatively simple, involving basic attacks and skills. It lacked complexity but was functional for dealing with the creatures I encountered.

In terms of the game's visuals of Fractured Online, I noted that the world seemed detailed, with varied landscapes and objects. However, the graphics did not particularly stand out, falling within the range of what one might expect from a game in early access.

Friday, October 13, 2023

Jesus Christ RPG Gameplay » SATAN Was Defeated

Jesus Christ RPG Gameplay » SATAN Was Defeated

Jesus Christ RPG Gameplay » SATAN Was Defeated

In my recent gameplay of Jesus Christ RPG, Jesus were accompanied by Mary Magdalene, Peter, and Judas. The mission was to perform seven miracles, each of which will bring us closer to completing the game. 

Just like most roleplaying games, the controllable characters in Jesus Christ RPG can gain experience and level up, which improves their abilities. 

The battles involve fighting various enemies, including demons. Jesus has unique abilities, such as exorcism and miracles, which are effective against demons. Mary and the other disciples have their own talents and attacks. It's important to use their abilities wisely in battles.

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As I progressed through the game, I encountered Roman soldiers and had to battle them. These fights were challenging, but with the right strategy and the right talents, I managed to overcome them.

One interesting aspect of the game is the equipment system. You can find different items and equip them to improve your characters' stats. However, some items are specific to certain characters, and not all can use weapons. This added an extra layer of strategy to the game.

The final battle against Satan was intense. Satan had formidable abilities and was a tough opponent. He was also riding a giant mech robot named SATAN. It required careful planning and strategic use of talents to defeat him.

In the end, after defeating Satan, the game concluded. It acknowledged the player's achievement and thanked them for playing. It was a straightforward ending that reflected the completion of the seven miracles.

Jesus Christ RPG Gameplay » Gathering The Apostles

Jesus Christ RPG Gameplay » Gathering The Apostles

Jesus Christ RPG Gameplay » Gathering The Apostles

Recently, I played a game called Jesus Christ RPG. In the game, I explored various locations, encountering characters like Mary and disciples such as Simon and Judas. The game followed the story of Jesus Christ, his miracles, and interactions with different people.

During my journey, I faced challenges, including battles against demons and other adversaries. I learned to use different skills and abilities to overcome these obstacles. One of the notable events was when I had to gather apostles to join my journey. I managed to recruit several disciples, each with unique abilities, which proved helpful in battles.

As I progressed, I encountered familiar biblical scenes, like the miracle of turning water into wine and the temptation of Jesus in the desert. These events were depicted in the game, allowing me to experience them through the gameplay.

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The game also involved tasks like healing the sick and performing miracles. I found these tasks to be engaging, as they were essential to progressing in the game. The challenges became more intense as the game advanced, requiring strategic thinking and proper utilization of the characters' abilities.

Overall, my initial experience with Jesus Christ RPG was fun. The game provided a unique perspective on biblical events, allowing me to interact with the story in a meaningful way. The simple yet engaging gameplay mechanics made it easy to navigate through the game world and experience the events of Jesus Christ's life.

In summary, playing Jesus Christ RPG was an enjoyable and educational experience. The game's portrayal of biblical events and its interactive gameplay made it a fun gaming journey.

Tuesday, October 10, 2023

Ragnarok Landverse Gameplay » Found The Crazy Uproar NPC

Ragnarok Landverse Gameplay » Found The Crazy Uproar NPC

Ragnarok Landverse Gameplay » Found The Crazy Uproar NPC

Today, I want to talk about my recent adventures in Ragnarok Landverse, based on the now classic Ragnarok Online MMORPG. As many of you know, I've been exploring the world of Ragnarok Landverse, diving into its intricacies and enjoying the nostalgia it brings.

Lately, I've been delving into the play-to-earn aspects of the game. It's fascinating how the landscape of gaming has evolved, incorporating blockchain technology and cryptocurrency into familiar titles. Ragnarok Landverse has embraced this trend, introducing play-to-earn features. However, I must clarify that I'm not an expert in this domain; I'm merely sharing my observations.

In my recent gameplay sessions, I found myself immersing in the gameplay mechanics. Unlike some players who are deeply involved in the play-to-earn dynamics, I approach the game casually. I'm not in a rush; I'm here to relish the experience rather than focusing solely on optimizing earnings. The game, after all these years, continues to offer a free-to-play experience. Sure, there might be elements that allow players to invest real money, but the core game remains accessible without spending a dime.

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One of the intriguing aspects I noticed is the introduction of monster loot boxes. Instead of traditional loot drops, monsters now yield these boxes, adding an interesting twist to the gameplay. Opening these boxes often brings surprises - from various items to valuable resources. It's a departure from the familiar grind, injecting an element of unpredictability that keeps me engaged.

Navigating through different maps, I stumbled upon an array of characters. From archers to merchants, each player seemed to have a unique playstyle. Engaging with these diverse avatars adds a layer of social interaction to the game, reminding me of the vibrant community that has always been a hallmark of Ragnarok Online.

Despite my explorations, there are still mysteries within the game. For instance, the elusive wolves I sought were not where I anticipated them to be. It's all part of the adventure - the unpredictability, the surprises, and the occasional setbacks. As I continue my journey, I'm eager to uncover more secrets, encounter new challenges, and perhaps, even embrace the play-to-earn aspects more deeply.

I may not have found the wolves I was looking for but I did find where the Crazy Uproar NPC was hiding. Unfortunately, I didn't have the items needed to unlock the Crazy Uproar skill but it doesn't mean I will never unlock it. I will gather the items and come back at another time.

In any case, my experiences, though not driven solely by the play-to-earn model, have been interesting and not boring. I look forward to sharing more tales from my adventures in the future.

Heartwood Online Gameplay » Running Away From A Black Bird

Heartwood Online Gameplay » Running Away From A Black Bird

Heartwood Online Gameplay » Running Away From A Black Bird

Hey there, let me tell you about this game I was playing. It's a pixel art fantasy role-playing game called Heartwood Online. I'm not an expert in the game, but I'll do my best to break down what happened in my recent gameplay.

So, it all started a while back, probably around August or September. I fired up this game, and honestly, I had no clue what my mission was. The game world was open for exploration, and that's precisely what I did.

One of the interesting things about this game is that it's all about pixel art. The graphics give it a nostalgic, old-school vibe. I was in awe of the visuals, although there was a small glitch where the crown of trees got cut off – not a deal-breaker, but it was there.

But one of the quirkiest things I found was the presence of crows. Yeah, crows – those black birds. They were a bit of a problem. I got attacked by them, and they were tough to deal with. I tried to escape, but it felt like an exercise in futility. The crows just kept coming.

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In the game, you can craft items. I tried making a copper breastplate because better gear is always a good idea, right? But here's the catch – there's a level requirement for everything. I couldn't use the copper breastplate I crafted because I didn't meet the level requirement. It was frustrating.

To craft these items, you need resources like wood boards. So, I had to gather wood boards, but that wasn't straightforward either. I had to chop down trees, and the game had an abundance of trees. The bizarre part was that they grew back after I chopped them down – like magic!

It's not just trees; the game's full of animals too. I was on a quest to find boars. The game made it sound like finding a boar was a big deal. I met an NPC who was also looking for a boar. It turns out that finding a boar is essential in the game, and it's not as easy as it sounds.

The game has a system for leveling up your skills. I was trying to level up my blacksmithing and mining skills, but I wasn't sure if it was working. It felt like I was doing the right things, but there wasn't a clear indicator.

Crafting wasn't as intuitive as I thought it would be. I had to figure out where to craft items, and sometimes it just didn't work. I felt like I was missing something, and I had to keep trying until it finally worked. It was a bit frustrating.

Inventory management is another thing in the game. You need to keep track of your items, and my inventory got filled up pretty quickly. There's a bank system, but I wasn't entirely sure how to use it effectively.

Sunday, October 1, 2023

Tower of Kalemonvo Gameplay • A Diablo 1 Style ARPG

Tower of Kalemonvo Gameplay • A Diablo 1 Style ARPG

Tower of Kalemonvo Gameplay • A Diablo 1 Style ARPG

Just recently, I decided to try out a game called "Tower of Kalemonvo," which is described as a Diablo-like action RPG. I've never played a Diablo game before, except for Diablo Immortal, but that doesn't really count as a proper Diablo experience, right?

As I launched the game, I noticed it had a simple title screen, which made me think of a comment from the developer of Firefall, who doesn't like simple title screens. Anyway, I decided to start the game and read the introduction, but the text was too small for me to read properly.

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Character creation was straightforward, and I ended up as a sword and shield user. Then, it was off to the dungeons. I wished there was an option for WASD controls, especially for older gamers like me.

I explored the tower, destroyed barrels, and fought enemies, but I couldn't figure out how to use my skills. I had to manually click on enemies to attack them.

Despite defeating numerous enemies, I noticed a severe lack of loot. It felt disappointing for a game like this. Even after reaching the second floor, loot remained scarce, and the game sent me back to the beginning upon death, making dying quite punishing.

I encountered various enemies, but none of them seemed to drop any meaningful loot. It left me wondering about the point of playing a Diablo-like game without loot. I collected some items, but I wasn't sure what to do with them, as there was no option to sell them.

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As I continued my exploration, the game's controls began to tire me, especially the point-and-click mechanics. I couldn't help but wish for simpler controls, like WASD movement.

Despite my frustrations, I couldn't help but find satisfaction in defeating enemies and collecting items, even though the loot was lacking. The game seemed to have potential, but the absence of proper loot left me somewhat unsatisfied.

In the end, I felt torn about my experience with "Tower of Kalemonvo." It had elements of a promising action RPG but fell short in delivering the satisfying loot-based gameplay I expected from a Diablo-like game.

Sunday, September 24, 2023

Ragnarok Landverse » A New Twist On A Classic MMORPG

Ragnarok Landverse » A New Twist On A Classic MMORPG


Hello, fellow gamers! Today, we're delving into the world of Ragnarok Landverse, and I'll be sharing my gameplay experience with you. So, sit back, relax, and let's get started!

In my adventure, I found myself exploring Ragnarok Landverse, a variation of the classic Ragnarok Online. One thing I noticed right away is that this isn't the same as the classic version. I did spot the Gravity logo on the website, so I was curious about its official status.

In the past, I had some run-ins with copyright strikes while streaming Ragnarok Online, so I was extra cautious. However, this time, I saw the Gravity logo, which gave me some reassurance that this might be an official Gravity game.

I jumped right in, created my character, and started my journey. The first thing I noticed was the interface and the attendance reward system. I grabbed my attendance reward and delved into character stats.

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As I ventured forth, I started leveling up my character. I allocated points to various attributes, primarily focusing on strength. I also explored the game settings, ensuring I had sound on to fully immerse myself in the experience.

In the game, I encountered various NPCs, like the tutor who introduced me to interface fundamentals. I learned how to navigate the game's interface, including the skill window. Skill leveling was important, so I applied my skills wisely.

After some training, I decided to embark on a new path—becoming a merchant. I filled out an application and was welcomed into the Merchant Association. The initial tasks included collecting items, which turned out to be a bit more challenging than expected.

I explored the game world, encountered different monsters, and engaged in battles. I even faced off against a creamy, though I wasn't too confident in my abilities. The drop rate for items was low, but I persevered.

Leveling up was a gradual process, and I encountered some formidable foes along the way. One of my highlights was taking down a willow, which dropped a loot box. However, I noticed that the drop rate seemed lower than what I remembered from the classic version.

Friday, September 15, 2023

Incur Survival » Killed By A ZOMBIE

Incur Survival » Killed By A ZOMBIE

Incur Survival » Killed By A ZOMBIE

In my recent gaming session of Incur Survival, I found myself immersed in a challenging survival adventure. The game's core mechanics involved gathering resources, building structures, and fending off relentless zombies. It was a captivating experience that kept me engaged.

Early on, I struggled to recall how to switch to a specific item I needed. I eventually figured it out, but not without some frustration. As I progressed, I collected wooden logs to build essential structures. Crafting is a crucial aspect of survival, and I often found myself wondering how many resources I needed for various items.

The day-night cycle in the game added an extra layer of complexity. Zombies would attack during the night, forcing me to fortify my defenses. During the day, I ventured out to gather resources, carefully avoiding the roaming zombies.

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Building my base was a significant milestone. I decided to place it strategically, providing easy access to different parts of the island. Constructing walls and floors became a priority as I aimed to fortify my shelter against the relentless zombie onslaught.

Crafting weapons and tools was essential for my survival. I constantly looked for materials like wood, flint, and plants to create items that would aid me in my battle against the undead. Crafting also included making a water bottle out of leather.

One challenge I encountered was locating my base after venturing far from it. The island's landscape could be disorienting, especially when I desperately needed to return home to safety.

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As I explored further, I discovered various animals and resources. Mountain lions posed a new threat, adding an element of danger to my expeditions. However, I managed to gather valuable items like potatoes and leather, which opened up more crafting possibilities.

The game's day-night cycle and the constant need for resources created a sense of urgency and immersion. It was a relentless battle for survival against hordes of zombies, making each decision and crafted item vital to my continued existence.

Incur Survival proved to be an engaging and challenging indie game. It required careful resource management, strategic base-building, and quick thinking to fend off the ever-present zombie threat. Despite occasional frustrations, I found myself thoroughly absorbed in the world of Incur Survival, eagerly anticipating each new day and the challenges it would bring.

Thursday, September 14, 2023

GTA 5 Online » Resupplied Document Office

GTA 5 Online » Resupplied Document Office

GTA 5 Online » Resupplied Document Office

In this Grand Theft Auto Online gameplay session, I engaged in various activities within Los Santos. The session began with me mentioning my ongoing engagement with the game, specifically mentioning that I was playing other games such as Valheim.

During the gameplay, I navigated through Los Santos using a vehicle called the "Benefactor Surano" and mentioned the challenges of driving in tight spaces. 

While playing I briefly mentioned something related to my internet connectivity, expressing frustration about being disconnected and missing opportunities within the game. I discussed my experience with the in-game casino, including spinning a wheel to potentially win prizes.

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Towards the end of the session, mentioned feelings of nausea. I briefly discussed sports cars and computer upgrades before concluding the session by acknowledging and thanking my viewers for their support.

Overall, this gameplay provides an overview of my activities and experiences during my Grand Theft Auto Online gameplay session in Los Santos, with a focus on running my in-game businesses.

Tuesday, September 12, 2023

Valheim » Died From Falling Tree

Valheim » Died From Falling Tree

Valheim » Died From Falling Tree

In my Valheim gameplay, I embarked on a challenging journey filled with various obstacles and encounters. My gameplay was marked by a mix of confusion, curiosity, and determination as I navigated the game world.

I began by mentioning performance issues, indicating some initial difficulties. During my adventure, I even faced unexpected dangers like dying from a falling tree. I encountered a variety of creatures and frequently sought advice on crafting, building, and game mechanics.

Throughout my gameplay, I felt frustration at times, especially when facing resource limitations or obstacles. I asked questions about skills, crafting stations, and item requirements, trying to find ways to progress within the game.

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I often mentioned "snapping," possibly reflecting my desire for a more streamlined construction or object placement system. I also focused on leveling up skills, like running, to improve my character's abilities.

My journey involved exploration, resource gathering, and occasional encounters with hostile creatures. I showed a keen interest in learning more about the game's mechanics and understanding how to overcome its challenges.

As my gameplay progressed, I adapted and made progress, even if I encountered setbacks along the way. I displayed determination in my efforts to build, craft, and survive in the Valheim world.

The gameplay concluded with my thanks to the audience, suggesting that I might have been streaming or recording my gameplay for others to watch.

Overall, this narrative captures the essence of my gameplay in Valheim, highlighting my in-game struggles, questions, and moments of discovery as I strived to thrive in this Viking-themed survival game, even with the unexpected danger of dying from a falling tree.

Valheim » Two Hours Later

Valheim » Two Hours Later

Valheim » Two Hours Later

Hey, everyone! I recently had a gaming session where I dove back into a game I've been enjoying. During this session, I made some adjustments to my audio settings, particularly the microphone filter, trying out a 3-band equalizer to improve the audio quality.

During my playthrough, I found out that most items needed to be crafted, and I also realized that I could interact with the environment by punching plants in the game. This added an interesting dynamic to my gameplay.

Despite a challenging start in a previous attempt, where my character had met an unfortunate fate, this time, I was determined to succeed. 

One notable achievement was crafting a club, which proved to be quite useful for breaking and destroying various objects in the game, particularly bushes.

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To enhance my abilities, I crafted a club, which helped me in my resource gathering and combat. Destroying bushes became more efficient with this newfound tool.

As I progressed, I decided to build a small structure in the game. Finding a suitable location proved to be a challenge, but I eventually settled on a nice clearing to construct my initial base.

Building the structure required gathering materials like wood and stones. 

I continued to build my shelter, adding walls, roofs, and even a door. It was essential to ensure stability by providing proper support for the structure. 

I experimented with various crafting options, such as furniture, including a bed and a chest. It was interesting to see how these items contributed to my character's development.

As night fell in the game, I realized the importance of lighting a fire to keep warm. However, it appeared that my character was still struggling with the concept of fire, and I needed to find a way to make it work effectively.

Throughout my gaming session, I had moments of discovery and learning, trying to grasp the game's mechanics and improve my character's skills. It was an engaging and challenging experience, and I look forward to further adventures in the game.

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