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Showing posts with label mmorpg. Show all posts
Showing posts with label mmorpg. Show all posts

Thursday, January 18, 2024

▶️ City of Heroes Homecoming [1/11/24] » Beating The Shining Stars

▶️ City of Heroes Homecoming [1/11/24] » Beating The Shining Stars

 ▶️ City of Heroes Homecoming [1/11/24] » Beating The Shining Stars

Hello fellow Rumblers! I'm here playing City of Heroes Homecoming and livestreaming it in Rumble. City of Heroes is set in the fictional Paragon City, located in Rhode Island in the United States. The city is divided into several smaller neighborhoods that have varying enemies and progressively higher levels of enemies within them. (Play City Of Heroes on a new Alienware Aurora R15 Gaming Desktop With Intel 13th Gen » https://go.magik.ly/ml/1x9ny/)

By the way, at the same time as this livestream, I'm also multistreaming in other video livestreaming platforms like Twitch, DLive, Kick, YouTube and others using Restream.io's multistreaming service. Sign-up for a free Restream.io account here » https://restream.io/join/EQQv

For comments, questions or reactions then please post them in the comments section below. Also, please like the video, share the video, follow the channel and enable notifications.

Thank you for watching!

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• Twitter » https://twitter.com/kabalyero
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PC Specs

• CPU » AMD Ryzen 5 3400G
• GPU » NVIDIA GeForce GTX 1050
• RAM » 16 GB Generic Memory

Tools

• Image Editing App » Photopea » https://www.photopea.com?ref=kabalyero
• Livestream / Recording App » OBS Studio » https://obsproject.com?ref=kabalyero
• Video Editing App » NCH VideoPad » https://www.nchsoftware.com/videopad/index.html?ref=kabalyero

Tuesday, January 9, 2024

▶️ City of Heroes Homecoming [1/10/24] » New Contact, Mr. Bocor

▶️ City of Heroes Homecoming [1/10/24] » New Contact, Mr. Bocor

▶️ City of Heroes Homecoming [1/10/24] » New Contact, Mr. Bocor

Hello fellow Rumblers! I'm here playing City of Heroes Homecoming and livestreaming it in Rumble. City of Heroes is set in the fictional Paragon City, located in Rhode Island in the United States. The city is divided into several smaller neighborhoods that have varying enemies and progressively higher levels of enemies within them. (Play City Of Heroes on a new Alienware Aurora R15 Gaming Desktop With Intel 13th Gen » https://go.magik.ly/ml/1x9ny/)

By the way, at the same time as this livestream, I'm also multistreaming in other video livestreaming platforms like Twitch, DLive, Kick, YouTube and others using Restream.io's multistreaming service. Sign-up for a free Restream.io account here » https://restream.io/join/EQQv

For comments, questions or reactions then please post them in the comments section below. Also, please like the video, share the video, follow the channel and enable notifications.

Thank you for watching!

• Rumble » https://rumble.com/register/kabalyero/
• Locals » https://kabalyero.locals.com
• Minds » https://minds.com/kabalyero
• Twitter » https://twitter.com/kabalyero
• Blog » https://www.kabalyero.org
• Website » https://www.kabalyero.info
• Ko-fi » https://ko-fi.com/kabalyero

Saturday, October 14, 2023

Fractured Online Gameplay » Back In Tutorial Island Again

Fractured Online Gameplay » Back In Tutorial Island Again

Fractured Online Gameplay » Back In Tutorial Island Again

I just recently played Fractured Online again, a game that is currently in its early access stage. In my one hour in the game, I found myself exploring its world, completing quests, and interacting with various elements.

In the game, I went through the same tutorial as before and it guided me through basic tasks like gathering materials such as branches and stones. These resources seemed abundant, scattered around the game world. The mechanics were straightforward, requiring me to click on items to collect them.

During my exploration, I encountered different creatures, including wolves and spiders. Wolves, while not overly challenging, provided a combat experience as I engaged with them. Spiders, on the other hand, were different.

Play Fractured Online on a new Alienware PC » https://go.magik.ly/ml/1x3pz/

I also came across non-player characters (NPCs) in the game. One NPC was a market vendor. However, there was an NPC who had a setup outdoors.

The game's user interface allowed me to manage my character's abilities and skills. I could create ability presets, though I didn't delve deep into this feature during my playthrough. The game provided a variety of skills and abilities to explore.

While playing, I had the opportunity to engage in combat, primarily against wolves. The combat system was relatively simple, involving basic attacks and skills. It lacked complexity but was functional for dealing with the creatures I encountered.

In terms of the game's visuals of Fractured Online, I noted that the world seemed detailed, with varied landscapes and objects. However, the graphics did not particularly stand out, falling within the range of what one might expect from a game in early access.

Tuesday, October 10, 2023

Ragnarok Landverse Gameplay » Found The Crazy Uproar NPC

Ragnarok Landverse Gameplay » Found The Crazy Uproar NPC

Ragnarok Landverse Gameplay » Found The Crazy Uproar NPC

Today, I want to talk about my recent adventures in Ragnarok Landverse, based on the now classic Ragnarok Online MMORPG. As many of you know, I've been exploring the world of Ragnarok Landverse, diving into its intricacies and enjoying the nostalgia it brings.

Lately, I've been delving into the play-to-earn aspects of the game. It's fascinating how the landscape of gaming has evolved, incorporating blockchain technology and cryptocurrency into familiar titles. Ragnarok Landverse has embraced this trend, introducing play-to-earn features. However, I must clarify that I'm not an expert in this domain; I'm merely sharing my observations.

In my recent gameplay sessions, I found myself immersing in the gameplay mechanics. Unlike some players who are deeply involved in the play-to-earn dynamics, I approach the game casually. I'm not in a rush; I'm here to relish the experience rather than focusing solely on optimizing earnings. The game, after all these years, continues to offer a free-to-play experience. Sure, there might be elements that allow players to invest real money, but the core game remains accessible without spending a dime.

Alienware R16 Gaming Desktop with Air Cooling & Liquid Cooling

One of the intriguing aspects I noticed is the introduction of monster loot boxes. Instead of traditional loot drops, monsters now yield these boxes, adding an interesting twist to the gameplay. Opening these boxes often brings surprises - from various items to valuable resources. It's a departure from the familiar grind, injecting an element of unpredictability that keeps me engaged.

Navigating through different maps, I stumbled upon an array of characters. From archers to merchants, each player seemed to have a unique playstyle. Engaging with these diverse avatars adds a layer of social interaction to the game, reminding me of the vibrant community that has always been a hallmark of Ragnarok Online.

Despite my explorations, there are still mysteries within the game. For instance, the elusive wolves I sought were not where I anticipated them to be. It's all part of the adventure - the unpredictability, the surprises, and the occasional setbacks. As I continue my journey, I'm eager to uncover more secrets, encounter new challenges, and perhaps, even embrace the play-to-earn aspects more deeply.

I may not have found the wolves I was looking for but I did find where the Crazy Uproar NPC was hiding. Unfortunately, I didn't have the items needed to unlock the Crazy Uproar skill but it doesn't mean I will never unlock it. I will gather the items and come back at another time.

In any case, my experiences, though not driven solely by the play-to-earn model, have been interesting and not boring. I look forward to sharing more tales from my adventures in the future.

Heartwood Online Gameplay » Running Away From A Black Bird

Heartwood Online Gameplay » Running Away From A Black Bird

Heartwood Online Gameplay » Running Away From A Black Bird

Hey there, let me tell you about this game I was playing. It's a pixel art fantasy role-playing game called Heartwood Online. I'm not an expert in the game, but I'll do my best to break down what happened in my recent gameplay.

So, it all started a while back, probably around August or September. I fired up this game, and honestly, I had no clue what my mission was. The game world was open for exploration, and that's precisely what I did.

One of the interesting things about this game is that it's all about pixel art. The graphics give it a nostalgic, old-school vibe. I was in awe of the visuals, although there was a small glitch where the crown of trees got cut off – not a deal-breaker, but it was there.

But one of the quirkiest things I found was the presence of crows. Yeah, crows – those black birds. They were a bit of a problem. I got attacked by them, and they were tough to deal with. I tried to escape, but it felt like an exercise in futility. The crows just kept coming.

Alienware R16 Gaming Desktop with Air Cooling & Liquid Cooling

In the game, you can craft items. I tried making a copper breastplate because better gear is always a good idea, right? But here's the catch – there's a level requirement for everything. I couldn't use the copper breastplate I crafted because I didn't meet the level requirement. It was frustrating.

To craft these items, you need resources like wood boards. So, I had to gather wood boards, but that wasn't straightforward either. I had to chop down trees, and the game had an abundance of trees. The bizarre part was that they grew back after I chopped them down – like magic!

It's not just trees; the game's full of animals too. I was on a quest to find boars. The game made it sound like finding a boar was a big deal. I met an NPC who was also looking for a boar. It turns out that finding a boar is essential in the game, and it's not as easy as it sounds.

The game has a system for leveling up your skills. I was trying to level up my blacksmithing and mining skills, but I wasn't sure if it was working. It felt like I was doing the right things, but there wasn't a clear indicator.

Crafting wasn't as intuitive as I thought it would be. I had to figure out where to craft items, and sometimes it just didn't work. I felt like I was missing something, and I had to keep trying until it finally worked. It was a bit frustrating.

Inventory management is another thing in the game. You need to keep track of your items, and my inventory got filled up pretty quickly. There's a bank system, but I wasn't entirely sure how to use it effectively.

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